2. init: <OtherScene = 066B2130 | Tag = -1>
3. onEnter: <OtherScene = 066B2130 | Tag = -1>
4. // 这里运行了过渡效果
5. onExit: <FirstScene = 0668DF40 | Tag = -1>
6. onEnterTransitionDidFinish: <OtherScene = 066B2130 | Tag = -1>
7. dealloc: <FirstScene = 0668DF40 | Tag = -1>
上面的是cocos2d里面的场景过渡日志,可以发现很有趣的,A场景过渡到B场景的时候,A场景发起replaceScene请求,就init B场景,然后执行B场景的onEnter函数,程序执行到这里,就说明B场景init完成,然后对A场景执行onExit和dealloc请求,最后请求A场景的onEnterTransitionDidFinish,这样就完成了2个场景
