在处理Sprite的时候,需要设置Sprite的行为,需要使用到schedule,第一个参数就是selector对象,额~ 理解成C语言的函数指针就对了~
[self unschedule:@selector(spidersUpdate:)];
[self schedule:@selector(spidersUpdate:) interval:3.0f];
[self scheduleUpdate];//==[self scheduleUpdate:@selector(update:) interval:0.0f];
// stop the scheduled selectors
[self unscheduleAllSelectors];
// Manually schedule update via the undocumented CCScheduler class used internally by CCNode.
[[CCScheduler sharedScheduler] scheduleUpdateForTarget:self priority:0 paused:NO];
// Must manually unschedule, it is not done automatically for us.
[[CCScheduler sharedScheduler] unscheduleUpdateForTarget:self];
[self schedule:@selector(spidersUpdate:) interval:3.0f];
[self scheduleUpdate];//==[self scheduleUpdate:@selector(update:) interval:0.0f];
// stop the scheduled selectors
[self unscheduleAllSelectors];
// Manually schedule update via the undocumented CCScheduler class used internally by CCNode.
[[CCScheduler sharedScheduler] scheduleUpdateForTarget:self priority:0 paused:NO];
// Must manually unschedule, it is not done automatically for us.
[[CCScheduler sharedScheduler] unscheduleUpdateForTarget:self];
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本文链接地址: [cocos2d] schedule